This mini-campaign was played by email by 2 friends with Faraway (Red) vs Oberhilse (Blue) (Those referring to the book will see that I have, as often, reversed the roles of red & blue to match the armies being used.. Since no major battles took place, I've decided to display a copy of the map that was used. Red's copy was missing a few minor features. Not every movement is shown on the map and these are broad stroke interpretations but its probably too busy as is. The stars indicate significant clashes, the arrows indicate general movement. The broad bars indicate positions where troops halted for a substantial period, in many cases, where they ended the mini-campaign.
General Legge advanced on a wide front. General Porter's cavalry clashed fairly far forward and actually rode down some over bold light infantry in the north but soon he had been driven back onto the towns of Tuey (2e) & Phivee (5e). In the north Red managed to slip a light cavalry unit past Blue's outposts. It is part of the fun of GM'ing such an affair that I could compare orders and see the LC being sent precisely in the one direction where they could not avoid contacting an advancing Blue brigade as pursuing Blue cavalry came up behind them. I rolled some dice to see if they perceived the trap in time and then rolled some more for the results in case they could slip away with minor harm but alas only a few stragglers reported back and that several days later, meantime they just disappeared leaving Gen Legge to ponder their fate. He seems to have pondered accurately and Larsen's Lancers unit were ordered farther north. They clashed with the Frontier Light Horse but disengaged and Porter's cavalry turned West to chase off the King's Hussars, not North or East, leaving the lancers to reach the river and recce south along it, back through Tuaiche (2h) and then south west to RV with reinforcements. Meanwhile there was a feeble attempt to storm Tuey which was forestalled by Blue reinforcements and both sides settled down to watch each other. In the south the Blue Dragoons clashed 3 times with enemy cavalry but failed to stop 2 regiments of light cavalry from slipping away to the south and along to the river where they rode north and joined with Larsen's. The DG Bodyguard, after their own clash with the dragoons, rode north around the lake and through a hole in Blue's lines, they met up with the light cavalry and escorted them back. South of the lake both sides also sat and glared at each other, neither side strong enough to attack. Sudden;y, at the last minute General Porter realized what was happening and ordered a rapid attempt to cut off the enemy cavalry and destroy them. 12 hours too late, the San Carlos Volunteers were in time to snipe at the DG Bodyguard and the Dragoons chased a few rearguard patrols but the rest of the rece forces retired.
So what had they found out? They had travelled almost every road and found all of the ones not marked on their map and they scouted the river and all 3 bridges, they also had a very good idea of the forces and location of Blue in the forward area but had not been in enough strength to force the main bridge guards to show their hand so Gen Legge knows how to get to the river but only identified about 1/2 of the defending force.
In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.
In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)
11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)
I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.
To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at http://www.wargaming.co/ as well as from booksellers like On Military Matters and Caliver.