In late 2008, in an effort to get myself playing more games, I decided to play all 52 scenarios from Scenarios For All Ages by
Charles S Grant and Stuart Asquith. More than that, I decided to play them in order, 1 a week, starting on Nov 5. I knew I wouldn't
manage to play every week so I set a deadline of Dec 31st 2009. With a little help from my friends, I made it with a day to spare.

In the end, I played 52 games in 60 weeks. 34 solo games, 15 face to face games, 3 Play-by-Email mini-campaigns
17 other gamers from 4 countries participated, (Canada 11, US 4, Ireland 1, Argentina 1)

11 'periods' were played - 20/25mm Ancients (3), Prince Valiant 40mm skirmish (9), 40mm 16thC (10),
40mm semi-flat War of Polish Sucession (1), 40mm AWI (2), 40mm Pirate
Skirmish (5), 40mm early 19thC fictional (17), 15mm ACW (1), 25mm Zulu War (1),
20mm WWII (1), 20mm 1960's fictional (2)

I posted a brief report on each game on my webpage. I am shutting down my website so I am re-posting
the reports here, starting at Game #52 so that they will eventually appear in order. The reports were written in a variety of voices and tenses (sometimes all mixed together!) and it was tempting to rewrite them but I have left them as they were originally written with only very minor corrections, particularly to things like links.

To avoid copyright issues and save myself work, I have not given the details of the scenarios. Having a copy of the book will help make sense of the reports. The book may currently be purchased from John Curry at as well as from booksellers like On Military Matters and Caliver.

Monday, October 17, 2011

18 Feb 2009 Scenario 11: River and Land

This game was played solo using 40mm 19thC fictional armies and Hearts of Tin rules.

This game was rather cramped on my smaller table and I accidentally made it worse by laying the river slightly off center on the wrong side so that there was little room for maneuver. I decided to play Red and diced for Blue's deployment which more or less decided their plan of attack. On reflection I would have done better to command Blue's attack.

I also started the gunboats off table and diced for their arrival. Blue's boats were fighting the current and rolling poorly to boot and were barely 1/2 way across the table when the gunboats arrived and opened fire on the schooner with deadly effect, sinking her in 3 turns. The longboats crammed with privateers had 2 choices, land behind their own lines or run the fire and try to board. On their first attempt, they were repelled by fire and 1 boat load fled the table. The remaining boat was fierce however and, helped by fire from batteries on shore which silenced the FTCS Reuse, driving her from the table, they boarded and took the FTCS Recycle. This success was short lived however and cannister and rockets from Red's artillery cut them down and they leapt back into their launch and fled downstream in their turn.

On the right bank, after a short sharp firefight in which the Victoria Rifles drove off the San Carlos Volunteers, the battle settled into an inconclusive long range duel of rifle, rocket and roundshot. On the left bank, Blue's infantry advanced in line and engaged in a prolonged exchange of musketry in which the 1st Infantry and Green Tigers mauled each other while the artillery dueled over head until Red's battered guns were forced to pull back. Eventually the young Buffs were also reduced to 1/2 strength and had to withdraw as Blue's reserves came forward. The game was basically a bloody draw but the price of the village was too high and General Sloidh ordered a withdrawal while his forces were still in fighting order. (Rolled a 2 on army morale.)

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